Key Changes
Added
- Add option for CEOs to have workers restock existing market offers. Offers are only restocked when there has been no change to the average production cost.
- NPCs will now gain/lose Loyalty to the nation they are in based on various factors. Loyalty will be used in the future to allow NPCs to change citizenship, and possibly more.
- NPCs will now train their military skills. NPCs in regions with a Military Base may receive Jet/Tank training. NPCs training without access to a Military Base suffer a 25% penalty for Infantry training, 50% for Medic training. NPCs require appropriate citizenship to gain the benefits of a Military Base.
Changed
- NPCs with more than 10 hunger will now convert 10 hunger to -5 health.
- Reduced the rate that NPC discontent increases for hungry/thirsty NPC's from 5/day to 1/day for each condition.
- NPCs will now look for a new job, if they are unable to work their current job for 3 consecutive days.
- Players taking/leaving jobs will no longer generate alerts for the company owner.
- Citizenship requests for nations with less than 5 active players are currently approved automatically. It is not currently possible to change citizenship to a nation with 5 or more active players. This is a temporary restriction due to issues with the Governor system.
- Increased the cooldown on changing citizenship to 90 days (from 30).
- NPCs will now stop receiving Welfare payments while their balance is equal to one week of welfare payments. For example, if your welfare rate is set to $1, only NPCs with less than $7 will receive welfare. This prevents NPCs pooling cash when there are no jobs and no basic goods to purchase.
- NPCs now generate and consume Action Points (AP).
- NPCs with the Gym Junkie trait can now work out once per hour, instead of once daily (provided they have sufficient AP).
- Overhauled the Citizen Profile.
- It is no longer required to be in the same region as another player in order to trade with them.
Fixed
- Fixed a bug preventing icons from being properly rendered in random events.
- Fixed a bug preventing citizens from donating to the treasury.
- Fixed a bug on the Companies For Sale page breaking the navbar/menu.
- Fixed a bug preventing NPC health from being updated when NPCs take actions.
- Fixed a bug preventing NPC sales from being correctly logged.
- Fixed a bug preventing NPCs from receiving welfare when unable to work.
- NPC list on region page now allows clicking through to the NPC's profile.
- Only show Repair button on Infrastructure page for structures in the current region.
- Fixed a bug causing issues when a region was successfully conquered.
- Fixed a bug allowing Cruise Missiles to be launched before a battle has officially started.
- Party Leader election reminders will now only be shown if there is at least one person seeking election.
- Fixed Tank/Jet training programs being available without access to a Military Base via the dashboard.
- Fixed a bug allowing citizens to perform Espionage against their own Military Bases.
- Fixed a bug that could show an inaccurate new DM alert, where a user has left or deleted a DM thread.
Removed
- Removed the old Battle API as it was causing issues, poorly coded, and likely unused.
- Removed buggy tooltips for NPCs on CEO Current Staff widget.
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Removed outdated Congress Election Day alert.