Added
Add option for CEOs to have workers restock existing market offers. Offers are only restocked when there has been no change to the average production cost.
NPCs will now gain/lose Loyalty to the nation they are in based on various factors. Loyalty will be used in the future to allow NPCs to change citizenship, and possibly more.
NPCs will now train their military skills. NPCs in regions with a Military Base may receive Jet/Tank training. NPCs training without access to a Military Base suffer a 25% penalty for Infantry training, 50% for Medic training. NPCs require appropriate citizenship to gain the benefits of a Military Base.
Changed
NPCs with more than 10 hunger will now convert 10 hunger to -5 health.
Reduced the rate that NPC discontent increases for hungry/thirsty NPC's from 5/day to 1/day for each condition.
NPCs will now look for a new job, if they are unable to work their current job for 3 consecutive days.
Players taking/leaving jobs will no longer generate alerts for the company owner.
Citizenship requests for nations with less than 5 active players are currently approved automatically. It is not currently possible to change citizenship to a nation with 5 or more active players. This is a temporary restriction due to issues with the Governor system.
Increased the cooldown on changing citizenship to 90 days (from 30).
NPCs will now stop receiving Welfare payments while their balance is equal to one week of welfare payments. For example, if your welfare rate is set to $1, only NPCs with less than $7 will receive welfare. This prevents NPCs pooling cash when there are no jobs and no basic goods to purchase.
NPCs now generate and consume Action Points (AP).
NPCs with the Gym Junkie trait can now work out once per hour, instead of once daily (provided they have sufficient AP).
Overhauled the Citizen Profile.
It is no longer required to be in the same region as another player in order to trade with them.
Fixed
Fixed a bug preventing icons from being properly rendered in random events.
Fixed a bug preventing citizens from donating to the treasury.
Fixed a bug on the Companies For Sale page breaking the navbar/menu.
Fixed a bug preventing NPC health from being updated when NPCs take actions.
Fixed a bug preventing NPC sales from being correctly logged.
Fixed a bug preventing NPCs from receiving welfare when unable to work.
NPC list on region page now allows clicking through to the NPC's profile.
Only show Repair button on Infrastructure page for structures in the current region.
Fixed a bug causing issues when a region was successfully conquered.
Fixed a bug allowing Cruise Missiles to be launched before a battle has officially started.
Party Leader election reminders will now only be shown if there is at least one person seeking election.
Fixed Tank/Jet training programs being available without access to a Military Base via the dashboard.
Fixed a bug allowing citizens to perform Espionage against their own Military Bases.
Fixed a bug that could show an inaccurate new DM alert, where a user has left or deleted a DM thread.
Removed
Removed the old Battle API as it was causing issues, poorly coded, and likely unused.
Removed buggy tooltips for NPCs on CEO Current Staff widget.
Removed outdated Congress Election Day alert.
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